Yet, the teams were able to do just that and more.įor one, all of the campaigns in L4D2 are now strung together into one big adventure, with more varied locations. Also not to mention the attention Valve and Turtle Rock paid to creating characters that were likeable and appealing to the player. The concept of relying on teammates to help you make your way to the end of a level, keeping up with the pace and the frenetic energy of the campaigns, all while being surprisingly accessible to a variety of skill levels, was already excellent. The four Survivors must now fight their way through hordes of Infected, using safehouses along the way to rest and recuperate in order to reach extraction points.Īdmittedly, it can be a difficult task to improve upon what was so good about a game like Left 4 Dead. The sequel focuses on four new Survivors: Coach, Ellis, Nick, and Rochelle, who are immune to the disease. Military create safe zones to attempt to evacuate as many American survivors as possible. The Civil Emergency and Defense Agency (CEDA) and the U.S. Few humans are immune to the disease, still carrying the infection but showing no symptoms. Left 4 Dead 2 is set in the aftermath of a worldwide pandemic (one week after the first game) that saw humans rapidly transform into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected.
But amidst the controversy, did it warrant fans plunking down money for a game that was painted as “more of the same” by some?
Indeed, a good portion of those critics ended up coming from the Left 4 Dead community itself. And much like DOOM 2, L4D2 was criticized for being more of the same.
Both games came out around a year after the first game, but more importantly, the games also took their predecessors, changed nothing of the base game, and threw in a few new things. One could say that Left 4 Dead 2 is much like DOOM 2.